AddGraphicsStateForVariant(Shader, PassIdentifier, LocalKeyword[], GraphicsState)
Adds a new graphics state associated with a shader variant.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEngine.Experimental.Rendering
- Assembly: UnityEngine.CoreModule
public bool AddGraphicsStateForVariant(Shader shader, PassIdentifier passId, LocalKeyword[] keywords, GraphicsStateCollection.GraphicsState setup)
Parameters
Shader used in associated variant.
PassIdentifier used in associated variant.
Array of keywords used in associated variant.
GraphicsState to add.
Returns
Type | Description |
|---|---|
| bool | Returns true if the graphics state was added, false otherwise. |