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Unity Engine


FlushUndoRecordObjects()

Ensure objects recorded using Undo.RecordObject or Undo.RecordObjects are registered as an undoable action. In most cases there is no reason to invoke Undo.FlushUndoRecordObjects since it's automatically done right after mouse-up and certain other events that conventionally marks the end of an action.
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Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void FlushUndoRecordObjects()