기술 자료

Unity Engine

Unity Engine

Compute()

Used to generate static occlusion culling data.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static bool Compute()

Returns

Type

Description

bool

Remarks

This function will run asynchronously until the data is generated but you can check the status of the computation using the StaticOcclusionCulling.isRunning property.
The memory limit (specified in bytes) is a hint to the PVS baking system about the likely memory requirements.