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Unity Engine


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Unity Engine


XYZ

Three-component normal map encoding.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor
XYZ = 0

Remarks

This is the default normal map encoding on mobile platforms.
Compared to NormalMapEncoding.DXT5nm, the normal maps are of lower quality, but are less computationally expensive to decode in shaders.