Start()
Starts the EventService so it listens to new messages.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Method
- Namespace: UnityEditor.MPE
- Assembly: UnityEditor
public static void Start()
Remarks
Normally, Start is called automatically when a member of the EventService is invoked. However, you may sometimes need to call it explicitly. For example, if you called EventService.Close you can use Start to restart the EventService.