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Unity Engine

Unity Engine

UnregisterMessageHandler(string, Action<int, byte[]>)

Unregisters a specific handler from a Channel.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

public static void UnregisterMessageHandler(string channelName, Action<int, byte[]> handler)

Parameters

channelName

The channel to stop processing messages on.

The handler to unregister.