Start()
Starts the ChannelService. After you start the ChannelService it listens to connection at the URL provided by: \<ChannelService Address\>:\<ChannelServicePort\>/\<channelName\>, for example, 127.0.0.1:9976/events. See ChannelService.GetAddress and GetPort.
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Definition
- Type: Method
- Namespace: UnityEditor.MPE
- Assembly: UnityEditor
public static void Start()