isAutoTick
Specifies whether Unity processes (ticks) this ChannelClient's incoming and outgoing messages automatically, or the user processes (ticks) them manually, either in the main thread or a dedicated thread.
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Definition
- Type: Property
- Namespace: UnityEditor.MPE
- Assembly: UnityEditor
public bool isAutoTick { get; }
Remarks
This property is read only. For information about starting a ChannelClient in auto tick mode, see ChannelClient.Start.