GetFlexibleRectBetweenFieldAndRightEdge(Rect)
Utility method for GUI layouting ShaderGUI. Used e.g for the rect after a left aligned Color field.
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Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor
public static Rect GetFlexibleRectBetweenFieldAndRightEdge(Rect r)
Parameters
Field Rect.
Returns
Type | Description |
|---|---|
| Rect | A sub rect of the input Rect. |