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Unity Engine

Unity Engine

HandleUtility.PickGameObjectCallback

This is the method definition for HandleUtility.pickGameObjectCustomPasses.
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Definition

  • Type: Delegate
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public delegate GameObject HandleUtility.PickGameObjectCallback(Camera cam, int layers, Vector2 position, GameObject[] ignore, GameObject[] filter, out int materialIndex)