ReserializeAssetsAndMetadata
Specifies that AssetDatabase.ForceReserializeAssets should load, upgrade, and save both the assets at the paths passed to the function, and also their accompanying.meta files.
읽는 시간 1분최근 업데이트: 한 달 전
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor
ReserializeAssetsAndMetadata = 3