forceAssetUnloadAndGCOnSceneLoad
Forces a managed heap garbage collection and unloads unused assets after loading a scene in single mode in the Editor or exiting Prefab Mode. Disabling this can improve performance if you do not rely on managed class finalizers being called at that time.
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Definition
- Type: Property
- Namespace: UnityEditor
- Assembly: UnityEditor
public static bool forceAssetUnloadAndGCOnSceneLoad { get; set; }