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Unity Engine

Unity Engine

AddDropHandler

Allow override of the default behavior for the corresponding window. Multiple handlers can be registered on the same window. If a handler returns DragAndDropVisualMode.None the system will check the next handler. Any other results ( DragAndDropVisualMode.Rejected or others DragAndDropVisualMode ) means this handler has processed the drop event and no other handler will be called. The last handler is the default Unity handler.
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Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

AddDropHandler(ProjectBrowserDropHandler)

Allow override of the default behavior for the corresponding window. Multiple handlers can be registered on the same window. If a handler returns DragAndDropVisualMode.None the system will check the next handler. Any other results (DragAndDropVisualMode.Rejected or others DragAndDropVisualMode) means this handler has processed the drop event and no other handler will be called. The last handler is the default Unity handler.
public static void AddDropHandler(DragAndDrop.ProjectBrowserDropHandler handler)

Parameters

Function to handle drop on the corresponding window.

Examples

using UnityEditor;using UnityEngine;using System;static class DragDropSample{ static DragAndDropVisualMode ProjectHandler(int id, string path, bool perform) { if (perform) Debug.Log($"Dropped upon {path} {id}"); else Debug.Log($"Dragging upon {path} {id}"); return DragAndDropVisualMode.Move; } public static void AddDragProjectHandler() { // Add the handler DragAndDrop.AddDropHandler(ProjectHandler); } public static void RemoveProjectHandler() { // Remove the handler DragAndDrop.RemoveDropHandler(ProjectHandler); }}

AddDropHandler(SceneDropHandler)

Allow override of the default behavior for the corresponding window. Multiple handlers can be registered on the same window. If a handler returns DragAndDropVisualMode.None the system will check the next handler. Any other results (DragAndDropVisualMode.Rejected or others DragAndDropVisualMode) means this handler has processed the drop event and no other handler will be called. The last handler is the default Unity handler.
public static void AddDropHandler(DragAndDrop.SceneDropHandler handler)

Parameters

Function to handle drop on the corresponding window.

Examples

using UnityEditor;using UnityEngine;using System;static class DragDropSample{ static DragAndDropVisualMode ProjectHandler(int id, string path, bool perform) { if (perform) Debug.Log($"Dropped upon {path} {id}"); else Debug.Log($"Dragging upon {path} {id}"); return DragAndDropVisualMode.Move; } public static void AddDragProjectHandler() { // Add the handler DragAndDrop.AddDropHandler(ProjectHandler); } public static void RemoveProjectHandler() { // Remove the handler DragAndDrop.RemoveDropHandler(ProjectHandler); }}

AddDropHandler(HierarchyDropHandler)

Allow override of the default behavior for the corresponding window. Multiple handlers can be registered on the same window. If a handler returns DragAndDropVisualMode.None the system will check the next handler. Any other results (DragAndDropVisualMode.Rejected or others DragAndDropVisualMode) means this handler has processed the drop event and no other handler will be called. The last handler is the default Unity handler.
public static void AddDropHandler(DragAndDrop.HierarchyDropHandler handler)

Parameters

Function to handle drop on the corresponding window.

Examples

using UnityEditor;using UnityEngine;using System;static class DragDropSample{ static DragAndDropVisualMode ProjectHandler(int id, string path, bool perform) { if (perform) Debug.Log($"Dropped upon {path} {id}"); else Debug.Log($"Dragging upon {path} {id}"); return DragAndDropVisualMode.Move; } public static void AddDragProjectHandler() { // Add the handler DragAndDrop.AddDropHandler(ProjectHandler); } public static void RemoveProjectHandler() { // Remove the handler DragAndDrop.RemoveDropHandler(ProjectHandler); }}

AddDropHandler(InspectorDropHandler)

Allow override of the default behavior for the corresponding window. Multiple handlers can be registered on the same window. If a handler returns DragAndDropVisualMode.None the system will check the next handler. Any other results (DragAndDropVisualMode.Rejected or others DragAndDropVisualMode) means this handler has processed the drop event and no other handler will be called. The last handler is the default Unity handler.
public static void AddDropHandler(DragAndDrop.InspectorDropHandler handler)

Parameters

Function to handle drop on the corresponding window.

Examples

using UnityEditor;using UnityEngine;using System;static class DragDropSample{ static DragAndDropVisualMode ProjectHandler(int id, string path, bool perform) { if (perform) Debug.Log($"Dropped upon {path} {id}"); else Debug.Log($"Dragging upon {path} {id}"); return DragAndDropVisualMode.Move; } public static void AddDragProjectHandler() { // Add the handler DragAndDrop.AddDropHandler(ProjectHandler); } public static void RemoveProjectHandler() { // Remove the handler DragAndDrop.RemoveDropHandler(ProjectHandler); }}