기술 자료

Unity Engine

Unity Engine

BuildAssetBundle

Obsolete: Use BuildPipeline.BuildAssetBundles instead.
읽는 시간 1분최근 업데이트: 한 달 전

Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor

BuildAssetBundle(Object, Object[], string, BuildAssetBundleOptions, BuildTarget)

Obsolete: Use BuildPipeline.BuildAssetBundles instead.
경고
Removed. BuildAssetBundle has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.
public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)

Parameters

mainAsset


assets


pathName


assetBundleOptions


targetPlatform

Returns

Type

Description

bool

BuildAssetBundle(Object, Object[], string, uint, BuildAssetBundleOptions, BuildTarget)

Obsolete: Use BuildPipeline.BuildAssetBundles instead.
경고
Removed. BuildAssetBundle has been made obsolete. Please use the new AssetBundle build system introduced in 5.0 and check BuildAssetBundles documentation for details.
public static bool BuildAssetBundle(Object mainAsset, Object[] assets, string pathName, out uint crc, BuildAssetBundleOptions assetBundleOptions, BuildTarget targetPlatform)

Parameters

mainAsset


assets


pathName


crc


assetBundleOptions


targetPlatform

Returns

Type

Description

bool