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Unity Engine

Unity Engine

SetAdditiveReferencePose(AnimationClip, AnimationClip, float)

Sets the additive reference pose from referenceClip at time for animation clip clip.
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Definition

  • Type: Method
  • Namespace: UnityEditor
  • Assembly: UnityEditor
public static void SetAdditiveReferencePose(AnimationClip clip, AnimationClip referenceClip, float time)

Parameters

The animation clip to use.

referenceClip

The animation clip containing the reference pose.

time

The time that when the reference pose occurs in referenceClip.

Remarks

By default, an animation clip used in an additive layer uses the pose at time 0 as its reference pose. This is a big limitation as the reference pose need to be in the played clip. This function allow you to change this behaviour and use a reference pose from any clip.