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Vivox Core SDK

Vivox Core SDK

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Vivox
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Vivox Core SDK
  • Overview
  • Before you begin
  • Get started
  • Release notes
  • Developer Guide
    • Client SDK basics
    • Channels
      • Channel name criteria
      • Channel types
      • Echo channels
      • Positional channels
      • Volume differences
      • Channel identifiers for large scale games
      • Participant events
      • Channel webhooks
      • Join a channel
      • Leave a channel
      • Kick a user from a channel
      • Manage session groups
      • Audio injection
      • Methods for setting audio levels
      • Derumbler
      • Automatic connection recovery
    • Presence management
    • Messaging
    • Manage audio
    • Couch co-op
    • Android app development
    • iOS app development
    • macOS app development
    • Windows app development
    • Real-time recording
    • Speech-to-text audio transcription
    • Text-to-speech
    • Troubleshooting
  • Reference
  • Privacy overview
  1. Vivox Core SDK documentation

Channels

Learn about voice channels in Vivox Core.
読み終わるまでの所要時間 1 分
最終更新 8ヶ月前

In Vivox, communication happens within channels.
Channels are a resource that is used to provide audio or text to one or more participants. An individual channel is identified in the Vivox system by using a URI.
Channels support the following functionality:
  • Voice (optionally rendered with 3D effects)
  • Text
  • Muting a user for all users in the channel
  • Muting a user for oneself
  • Forced removal of a user from a channel ("kick")
Channels have the following characteristics:
  • A channel is identified by a URI.
  • A channel URI is assigned by the game.
  • Channels are platform-agnostic, so game clients running on different platforms can interoperate with each other.
  • Channels are created at the moment of the first join request.
  • Inactive channels consume no Vivox resources.
  • The Vivox platform automatically load balances channels. Developers do not need to locate channels on a particular server.

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