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Multiplayer Services SDK

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Multiplayer Services SDK

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Multiplayer
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Multiplayer Services SDK
  • Overview
  • Get started
  • Use multiplayer sessions
  • Manage sessions
  • Connect players through a relay
  • Networking
  • Matchmaking
  • Monitor and debug sessions
  • Tutorials
  • Reference
  1. Multiplayer Services SDK

Integrations

Use Relay with other Unity services.
読み終わるまでの所要時間 1 分
最終更新 2ヶ月前

As part of the Unity ecosystem, Multiplayer Services integrates well with other Unity products, including Unity Authentication, Unity Transport Package, Netcode for GameObjects, and the Mirror Networking API.
注
For the time being, the Unity Relay SDK has a hard dependency on the Unity Transport Package (UTP). Check out Requirements and limitations.

Authentication

Unity Authentication provides anonymous and platform-specific authentication solutions for supported platforms, including mobile and PC (personal computers). You can use Unity Authentication to authenticate players with Unity services. Refer to the Unity Authentication documentation for more information.

Unity Transport Package

Relay leverages the Unity Transport Package (UTP) to offer a connection-based abstraction layer over UDP sockets with optional functionality like reliability, ordering, and fragmentation. You can use Relay with UTP and NGO, or only UTP if you prefer an alternative netcode library.
Check out the UTP documentation.

Netcode for GameObjects (NGO)

Relay works seamlessly with the Netcode for GameObjects (NGO) package to offer Relay networking capabilities to GameObject and MonoBehaviour workflows.
Refer to the NGO documentation for more information.

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