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PreLateUpdate.UpdateNetworkManager

Player loop system for the removed legacy networking system that isn't part of the default Player loop.
読み終わるまでの所要時間 1 分最終更新 13日前

Definition

public struct PreLateUpdate.UpdateNetworkManager

Remarks

In current versions of Unity, no native engine code is attached to this system.
This struct has no members and isn't attached to any native engine code. For more information, refer to Customizing the Player loop.