PreLateUpdate.UpdateMasterServerInterface
Player loop system for the removed legacy networking system that isn't part of the default Player loop.
読み終わるまでの所要時間 1 分最終更新 13日前
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PreLateUpdate.UpdateMasterServerInterface
Remarks
In current versions of Unity, no native engine code is attached to this system.
This struct has no members and isn't attached to any native engine code. For more information, refer to Customizing the Player loop.