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PostLateUpdate.ProcessWebSendMessages

Player loop system for processing web messages that's part of the default Player loop but performs no work.
読み終わるまでの所要時間 1 分最終更新 13日前

Definition

public struct PostLateUpdate.ProcessWebSendMessages

Remarks

In current versions of Unity, no native engine code is attached to this system.
This struct has no members and isn't attached to any native engine code. For more information, refer to Customizing the Player loop.