PostLateUpdate.DirectorLateUpdate
Native Player loop system that processes PlayableGraphs during the late update stage.
読み終わるまでの所要時間 1 分最終更新 12日前
Definition
- Type: Struct
- Namespace: UnityEngine.PlayerLoop
- Assembly: UnityEngine.CoreModule
public struct PostLateUpdate.DirectorLateUpdate
Remarks
This struct identifies a native system in the Player loop. It has no members, and the system's update logic runs in native engine code. Use this type with PlayerLoopSystem.type to find the system when you reorder, replace, or remove it in a custom Player loop. For more information, refer to Customizing the Player loop.