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Unity Engine

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Unity Engine

PrepareForDeserialize()

Prepares an empty EntityManager.World to load serialized entities.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
[ExcludeFromBurstCompatTesting("Accesses managed component store")]public void PrepareForDeserialize()