WorldUpdateAllocatorResetSystem
A system that resets the world update allocator by rewinding its memories.
読み終わるまでの所要時間 1 分最終更新 21時間前
Definition
- Type: Struct
- Namespace: Unity.Entities
- Assembly: UnityEngine.EntitiesModule
- Implements: ISystem
[WorldSystemFilter(WorldSystemFilterFlags.Editor|WorldSystemFilterFlags.LocalSimulation|WorldSystemFilterFlags.ServerSimulation|WorldSystemFilterFlags.ClientSimulation|WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)][UpdateInGroup(typeof(InitializationSystemGroup))]public struct WorldUpdateAllocatorResetSystem : ISystem
Methods
Method | Description |
|---|---|
| OnUpdate | Executes world update allocator reset system to rewind memories of the world update allocator. |