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Unity Engine

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Unity Engine

CopyEntitiesFrom(EntityManager, NativeArray<Entity>, NativeArray<Entity>)

Instantiates / Copies all entities from srcEntityManager and copies them into this EntityManager. Entity references on components that are being cloned to entities inside the srcEntities set are remapped to the instantiated entities. References to entities outside the srcEntities set become Entity.Null.
読み終わるまでの所要時間 1 分最終更新 11日前

Definition

  • Type: Method
  • Namespace: Unity.Entities
  • Assembly: UnityEngine.EntitiesModule
[ExcludeFromBurstCompatTesting("Accesses managed component store")]public void CopyEntitiesFrom(EntityManager srcEntityManager, NativeArray<Entity> srcEntities, NativeArray<Entity> outputEntities = default)

Parameters

srcEntityManager

The EntityManager to copy from

Entities in the srcEntityManager that have component with Entity references

outputEntities

New entities that have been remapped from srcEntities