ドキュメント

Unity Engine

Unity Engine

DrawCullingOnly

Include only objects that are inside the culling (wide) frustum but outside the split (foveal) planes.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

DrawCullingOnly = 1

Remarks

Use this value on the outer pass of an XR QuadView draw call to draw objects that are visible in the wide view but not in the foveal view.