ドキュメント

Unity Engine

Unity Engine

DrawAll

Include all visible objects regardless of split region.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

DrawAll = DrawCullingOnly | DrawSplitOnly

Remarks

This is the default value. When ScriptableCullingParameters.splitPlaneCount is zero, all draw calls behave as if this flag is set.
Additional Resources: DrawingSettings.splitMask.