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Unity Engine

Unity Engine

RenderTextureSubElement

Types of data that you can encapsulate within a render texture.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public enum RenderTextureSubElement

Remarks

An enum that allows you to specify access to the different types of data that may be encapsulated within the RenderTexture. These are broadly aligned with the different types of surfaces that the underlying graphics API that Unity associates with the RenderTexture creates.

Fields

Value

Description

ColorColor element of a RenderTexture.
DefaultThe Default element of a RenderTexture.
DepthThe depth element of a RenderTexture.
ShadingRateThe shading rate image element of a RenderTexture.
StencilThe stencil element of a RenderTexture.