time
Playback position in seconds.
読み終わるまでの所要時間 1 分最終更新 20日前
Definition
- Type: Property
- Namespace: UnityEngine
- Assembly: UnityEngine.ParticleSystemModule
public float time { get; set; }
Remarks
Use this to read the current playback time or to seek to a new playback time. For a looping system, this value wraps within the duration. For systems that specify a Start Delay, getting the time ignores the delay.
Additional Resources: ParticleSystem.totalTime, ParticleSystem.MainModule.startDelay