ドキュメント

Unity Engine

Unity Engine

AnimatorUtility

Various utilities for animator manipulation.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Class
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public class AnimatorUtility

Static Methods

Method

Description

DeoptimizeTransformHierarchyThis function will recreate all transform hierarchy under GameObject.
OptimizeTransformHierarchyThis function will remove all transform hierarchy under GameObject, the animator will write directly transform matrices into the skin mesh matrices saving many CPU cycles.