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Unity Engine

Unity Engine

RequiredBone(int)

Is the bone a member of the minimal set of bones that Mecanim requires for a human model?
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public static bool RequiredBone(int i)

Parameters

Index of the bone to test.

Returns

Type

Description

bool

Remarks

The indexing order of the bones is the same as that used for the HumanTrait.BoneName array.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { string[] boneName = HumanTrait.BoneName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { if (HumanTrait.RequiredBone(i)) Debug.Log(boneName[i]); } }}