GetMuscleDefaultMin(int)
Get the default minimum value of rotation for a muscle in degrees.
読み終わるまでの所要時間 1 分最終更新 24日前
Definition
- Type: Method
- Namespace: UnityEngine
- Assembly: UnityEngine.AnimationModule
public static float GetMuscleDefaultMin(int i)
Parameters
Muscle index.
Returns
Type | Description |
|---|---|
| float |
Remarks
The default minimum applies to all three axes of rotation for the muscle. The indexing order for the muscles is the same as that of the HumanTrait.MuscleName array.
Additional Resources: HumanLimit.min, HumanTrait.GetMuscleDefaultMax
Examples
using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { string[] muscleName = HumanTrait.MuscleName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { Debug.Log(muscleName[i] + " min: " + HumanTrait.GetMuscleDefaultMin(i) + " max: " + HumanTrait.GetMuscleDefaultMax(i)); } }}