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Unity Engine

Unity Engine

GetMuscleDefaultMin(int)

Get the default minimum value of rotation for a muscle in degrees.
読み終わるまでの所要時間 1 分最終更新 24日前

Definition

  • Type: Method
  • Namespace: UnityEngine
  • Assembly: UnityEngine.AnimationModule
public static float GetMuscleDefaultMin(int i)

Parameters

Muscle index.

Returns

Type

Description

float

Remarks

The default minimum applies to all three axes of rotation for the muscle. The indexing order for the muscles is the same as that of the HumanTrait.MuscleName array.

Examples

using UnityEngine;using System.Collections;public class ExampleClass : MonoBehaviour{ void Start() { string[] muscleName = HumanTrait.MuscleName; for (int i = 0; i < HumanTrait.BoneCount; ++i) { Debug.Log(muscleName[i] + " min: " + HumanTrait.GetMuscleDefaultMin(i) + " max: " + HumanTrait.GetMuscleDefaultMax(i)); } }}