ドキュメント

Unity Engine

Unity Engine

spriteTessellationMethod

SpriteTessellationMethod specifues the method used for Tessellation. Default 0 will use Legacy triangulation. 1 will use Delaunay triangulation with Refinement.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public int spriteTessellationMethod { get; set; }