ドキュメント

Unity Engine

Unity Engine

spriteGeometrySubdivision

SpriteGeometrySubdivision specifies subdivision parameter used while triangulation. Please ensure SpriteTessellationMethod is set to 1 (Delaunay triangulation with Refinement).
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public float spriteGeometrySubdivision { get; set; }