ドキュメント

Unity Engine

Unity Engine

flipbookColumns

The number of columns in the source image for a Texture2DArray or Texture3D.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Property
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
public int flipbookColumns { get; set; }

Remarks

When Unity imports a texture with a TextureImporterSettings.textureShape of TextureImporterShape.Texture2DArray or TextureImporterShape.Texture3D, it divides the source image into cells. Each cell is imported into its own layer or depth slice of the resulting texture. You can set the number of cells using the TextureImporterSettings.flipbookColumns and TextureImporterSettings.flipbookRows settings.