CompilePass(Material, int, bool)
Request the Editor to compile the Shader Variant needed for the specific pass of the given Material.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
public static void CompilePass(Material material, int pass, bool forceSync = false)