isValid
Whether the geometry describes a segment that can be used.
読み終わるまでの所要時間 1 分最終更新 23日前
Definition
- Type: Property
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public readonly bool isValid { get; }
Remarks
Both points must be finite and further apart than PhysicsWorld.minEdgeLength. See SegmentGeometry.areEdgesValid for the point separation on its own.