GetBatchProxyCategories(ReadOnlySpan<ProxyHandle>, Allocator)
Get a batch of proxy categories. If any proxy handle in the batch is invalid, no results are returned and an empty array is produced.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Method
- Namespace: Unity.U2D.Physics
- Assembly: UnityEngine.PhysicsCore2DModule
public NativeArray<PhysicsMask> GetBatchProxyCategories(ReadOnlySpan<PhysicsSpace.ProxyHandle> proxyHandles, Allocator allocator = Allocator.Temp)
Parameters
The proxies to get.
The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.
Returns
Type | Description |
|---|---|
| NativeArray<PhysicsMask> | The proxy categories, one per proxy in the same order. This NativeArray must be disposed of after use otherwise leaks will occur. The exception to this is if the array is empty. |