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Unity Engine

Unity Engine

PhysicsShape.ContactId

The unique Id of the contact. This contact is volatile and may be destroyed automatically when the world is modified or simulated therefore it should always be checked for validity.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public readonly struct PhysicsShape.ContactId : IEquatable<PhysicsShape.ContactId>

Properties

Property

Description

contactGet the contact.
isValidCheck if the contact is valid or not.