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Unity Engine

Unity Engine

PhysicsEvents.TriggerBeginEvent

An event produced when a pair of Shapes, one of which was a trigger, began touching. The shapes provided may have been destroyed so they should always be validated with PhysicsShape.isValid. See PhysicsWorld.triggerBeginEvents.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public readonly struct PhysicsEvents.TriggerBeginEvent : IEquatable<PhysicsEvents.TriggerBeginEvent>

Properties

Property

Description

firstGroupWhether this is the first trigger event between the two groups the shapes belong to. Always true when either shape has no group or the world has event grouping disallowed. This is only reliable when each group's shapes all belong to one body.
triggerShapeThe trigger shape involved in the event.
visitorShapeThe shape that began touching the trigger shape.