UncompressedRuntime
Uncompressed AssetBundle.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEngine
- Assembly: UnityEngine.CoreModule
public static readonly BuildCompression UncompressedRuntime
Remarks
Uncompressed AssetBundles are large, but are the fastest to access once downloaded. Uncompressed bundles are 16-byte aligned.
This BuildCompression is only supported for recompressing AssetBundles at runtime with AssetBundle.RecompressAssetBundleAsync. It is not available for building AssetBundles or content directories. Use Uncompressed for building AssetBundles and for content directory builds with BuildPipeline.BuildContentDirectory.