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Unity Engine

Unity Engine

WebGPUDeviceFilterLimit

A device limit requirement used by WebGPUDeviceFilterData.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Struct
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
public struct WebGPUDeviceFilterLimit

Remarks

Identifies a specific limit requirement for the WebGPU device, as part of the filter criteria in WebGPUDeviceFilterData. For example, a requirement for the maximum number of textures that can be used in a shader stage to filter devices that don't support enough textures.

Fields

Value

Description

comparatorThe operator to use when comparing to the limit value.
limitThe type of the limit to test.
valueThe value to compare against the limit.