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Unity Engine


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Unity Engine


LegacyTriangulation

Use default triangulation. This is only valid when SpriteMeshType is set to Tight.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEditor
  • Assembly: UnityEditor.CoreModule
LegacyTriangulation = 0