LegacyTriangulation
Use default triangulation. This is only valid when SpriteMeshType is set to Tight.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前
Definition
- Type: Field
- Namespace: UnityEditor
- Assembly: UnityEditor.CoreModule
LegacyTriangulation = 0
LegacyTriangulation = 0