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Unity Engine

Unity Engine

GetEntitlementFilePathForTarget(string)

Returns the relative path to the entitlement file for the specified build target.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public string GetEntitlementFilePathForTarget(string targetGuid)

Parameters

targetGuid

The GUID of the target, such as the one returned by PBXProject.TargetGuidByName.

Returns

Type

Description

stringThe relative path to the entitlement file or
null
if it does not exist.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_GetEntitlementFilePathForTarget { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Get the target GUID string targetGuid = pbxProject.GetUnityMainTargetGuid(); // Get the entitlements file path string entitlementPath = pbxProject.GetEntitlementFilePathForTarget(targetGuid); // Log the Entitlement file path to console for debugging Debug.Log("Entitlement file path: " + entitlementPath); }}