ドキュメント

Unity Engine

Unity Engine

BuildConfigNames()

Returns the names of the build configurations available in the project.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public IEnumerable<string> BuildConfigNames()

Returns

Type

Description

IEnumerable<string>An array of build config names.

Remarks

The number and names of the build configurations is a project-wide setting. Each target has the same number of build configurations and the names of these build configurations is the same. In other words, PBXProject.BuildConfigByName will succeed for all targets in the project and all build configuration names returned by this function.

Examples

using UnityEngine;using UnityEditor;using System.IO;using UnityEditor.Callbacks;using UnityEditor.iOS.Xcode;public class Sample_BuildConfigNames { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return; // Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath); // Retrieve Build Config names for the Xcode project var configs = pbxProject.BuildConfigNames(); foreach (string configName in configs) { //Do something with the congfig names Debug.Log("Config: " + configName); } // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); }}