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Unity Engine

Unity Engine

AddLocaleVariantFile(string, string, string)

Adds Locale to Variant Group of Xcode Project for iOS platform.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

public void AddLocaleVariantFile(string groupName, string code, string path)

Parameters

groupName

The name of the variant group where the Locale will be added.

code

The identifier of the provided Locale.

path

The path of the directories containing the ‘InfoPlist.string’ files for different locales.