ドキュメント

Unity Engine

Unity Engine

GetJointThresholdCallbackTargets(Allocator)

Get all current PhysicsWorld.jointThresholdEvents where either of the PhysicsJoint involved are valid (see PhysicsJoint.isValid ) and have a callback target assigned (see PhysicsJoint.callbackTarget ).
読み終わるまでの所要時間 1 分最終更新 22日前

Definition

  • Type: Method
  • Namespace: Unity.U2D.Physics
  • Assembly: UnityEngine.PhysicsCore2DModule
public PhysicsCallbacks.JointThresholdCallbackTargets GetJointThresholdCallbackTargets(Allocator allocator = Allocator.Temp)

Parameters

allocator

The memory allocator to use for the results. This can only be Allocator.Temp, Allocator.TempJob or Allocator.Persistent.

Returns

Type

Description

JointThresholdCallbackTargetsThe joint callback target results. This must be disposed of after use otherwise leaks will occur. The exception to this is if there are no targets returned.