ドキュメント

Unity Engine

Unity Engine

ConstantMultipliedByDiffuseAlpha

Smoothness value comes from a mix of TerrainLayer.smoothness and the alpha channel of TerrainLayer.diffuseTexture
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.TerrainModule
[InspectorName("Constant * Diffuse Alpha")]ConstantMultipliedByDiffuseAlpha = 0