ドキュメント

Unity Engine

Unity Engine

DistanceShadowmask

Static shadow casters will be rendered into real-time shadow maps. Shadowmasks and occlusion from Light Probes will only be used past the real-time shadow distance.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
DistanceShadowmask = 1

Remarks