Unity Engine documentationScript ReferenceUnityEngineRenderTextureCreationFlagsMipMapSet this flag to allocate mipmaps in the RenderTexture. See RenderTexture.useMipMap for more details.読み終わるまでの所要時間 1 分最終更新 1ヶ月前Definition Type: Field Namespace: UnityEngine Assembly: UnityEngine.CoreModule MipMap = 1