ドキュメント

Unity Engine

Unity Engine

MipMap

Set this flag to allocate mipmaps in the RenderTexture. See RenderTexture.useMipMap for more details.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.CoreModule
MipMap = 1