ドキュメント

Unity Engine

Unity Engine

Automatic

For looping effects, the simulation is paused when offscreen, and for one-shot effects, the simulation will continue playing.
読み終わるまでの所要時間 1 分最終更新 1ヶ月前

Definition

  • Type: Field
  • Namespace: UnityEngine
  • Assembly: UnityEngine.ParticleSystemModule
Automatic = 0